LAUNCH - Early Access Release π
Estimated release: 2024
Vivaland becomes available for everyone! β¨
PRODUCTION - Vivaland is feature complete
Estimated timeframe: 2023 - 2024
π‘ Build mode
Completed:
- roof system
- optional grid system & snapping
- List available towns, join/leave town etc.
β―οΈ Simulation mode β
π Multiplayer neighborhood & infrastructure β
VERTICAL SLICE ****
Estimated timeframe: Q1 2022 β Q1 2023
A small, but fully playable portion (demo) of Vivaland. Most of the primary game systems and features are working together correctly, complete with assets representing Vivaland's final quality.
π‘ Build mode
Published in April 2022. β
See the results here.
Completed
- Walls system: straight walls, curved walls, align, snap, change height
- Wall & floor painting
- Room detection & automatic floor generation
- Placing objects: place, rotate, stack, delete, align, snap
- Object color customization
- Basic assets: furniture, decoration, wall & floor materials, doors & windows
- Multiplayer features (networked cursor, user display name, etc.)
- Build mode-related UI
- Basic lot environment
In Progress
β―οΈ Simulation mode β
See the progress here.
Completed
- Camera controls & game navigation
- Date & time system (controls, day/night cycle, date)
- Character navigation (walking, turning, basic locomotion)
- Needs system basics (hunger, hygiene, etc.)
- Animation workflow (motion capture & integration)
- Interaction system basics (sleeping, eating⦠etc.)
- Interaction & related object animations
- Relationship system basics: Interactions between Vivas
In Progress
- Character customization and editing
- Character appearance (clothes, shaping, style)
- All related UI: simulation, personality, hobbies, needs system, relationships, editor
π Multiplayer neighborhood & infrastructure β
Completed
- Multiplayer game servers
- Traveling between lots
- Neighborhood view & assets
- Neighborhood UI
BETA - Vivaland is content complete
Estimated timeframe: Q3 2023 β Q4 2023
The game is content complete. At this point, all the content and assets are integrated, and the team is focused on optimization and fixing bugs rather than adding new functions or features.
The main features have all been added and the game is fully playable. Some elements, such as art assets still need to be added, but controls and functionality are working properly.